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Typical Howard: Because his favorite game company is also there at the time, he visits the Bethesda booth and once again proposes himself as a new employee.

There he develops small games and takes every opportunity to visit industry-relevant trade shows, first and foremost the CES in Las Vegas.
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On the contrary: shortly thereafter, he organizes a job at a small software company in Yorktown, Virginia, near his former university. However, the freshly graduated business specialist is not discouraged by this. Reason: There are currently no positions available. No sooner said than done! No sooner had he finished college than Howard approached Bethesda again - and once again received a rejection. The people at Bethesda like his enthusiasm, but kindly turn him down and ask him not to try again until he has his degree in the bag. Once there, he immediately introduces himself with great motivation, raves about his enthusiasm for Bethesda games and bluntly asks if he could be hired as a developer. Lange vor Fallout setzt sich Howard in The Terminator: Future Shock bereits mit dem Design postapokalyptischer Welten auseinander. Bethesda's corporate headquarters is practically on his route to college! Howard doesn't think twice, seizes the opportunity and pays the company a visit on his own. What was special then: Before heading back to college, he notices something interesting while looking at the box of Wayne Gretzky Hockey - a Bethesda ice hockey game released in 1988 that he loves to play. This was also the case during the Christmas break in his senior year at college. He also regularly visits his parents on important holidays. Todd Howard: A man with clear goals and big ambitions
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When Howard isn't attending lectures, pulverizing Kilrathi ships or honing his coding skills, he's busy tinkering with his own little PC games.
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Howard is a dedicated economics student, but can't resist spending every free minute in the college's computer lab playing a brand-new product from his favorite developer, Origin Systems: the space-baller Wing Commander (1990). To further his dream job, Howard graduated from high school at the age of 18 and transferred to the College of William & Mary in Williamsburg, about 550 kilometers south in the US state of Virginia. Meanwhile, the two taught themselves their first programming skills with the help of books they had bought themselves and the support of friends. "I remember when my brother and I really wanted an Apple computer, so we made a crazy promise to our parents to clean the house every day," says Todd Howard in a 2006 interview with local newspaper The Morning Call. He organizes the computer he needs for this with his one-year older brother - who later becomes Director of Creative Affairs at Disney and co-produces the animated film Bambi 2 - thanks to an irresistible offer. Not least because of these two classics, Howard decided at a young age to develop games himself one day. Especially the exploration of the huge fantasy world and the conversations with NPCs always give him a fascinating feeling of freedom. But also Ultima 3: Exodus from the pen of Richard Garriott and his team at Origin Systems, released on August 23, 1983, won't let him go.

One title that has taken his fancy right from the start is the role-playing game Wizardry by Sir-Tech, released in September 1981. Even as a child, he was fascinated not only by mathematics, Star Wars, The Lord of the Rings and D&D board games, but also by everything to do with PCs - especially computer games. Todd Howard, born in 1971, grew up in Lower Macungie Township, a community of 30,000 in the U.S. This is an article from our content partner "PC Games".
